A Lean Start – The first month at Year One Labs
It’s been just over a month since we started Endloop X at Year One Labs and working with the team has been amazing, they’ve been there every day ready to jump in and provide help and feedback as needed.
Here’s quick rundown of what we’ve been up to in the last month:
- Brainstorming, brainstorming and more brainstorming.
- Writing user stories and scenarios
- Researching and outlining the narrative backdrop for the first game
- Meeting with investors
- Meeting with advisors (we had an amazing meeting with a producer from the Assassin’s Creed team)
- Researching game mechanics by playing boardgames, MMOs and social games
- Testing game mechanics by creating a boardgame version of our game.
- Determining key hypotheses we needed to test with the Minimal Viable Product (MVP)
- Cutting scope and features to define the MVP
- This was probably the hardest thing to do. We had to cut and cut until we had the bare minimum needed for testing our hypotheses. However, because we’re building a game, we still had to balance that with keeping enough gameplay and features to make the MVP *fun*. This was extremely tough and we’re going to have to tweak this as we go.
Now that we’ve established with we need to build for our MVP, it’s CODE TIL YOU DROP for the next month or so. Speaking of coding, we’re looking for some PHP help, I’ll be posting a job description shortly.
This blog will chronicle our startup journey and how we apply the Lean Startup methodology to game development. Stick around as we expect to make mistakes and we hope to learn from them.
- Ken Seto
*Photo courtesy of Flickr user Dierken